More than a Name:
Uncomfortable headsets and a loss of $10Billion advertising revenue has meant Facebook Metaverse is failing.
BSV Blockchain Report Success:
Blockchain is Fundamental Only BSV is Capable
The Metaverse relies on identity, location,
data, and monetization for maximum
potential, and global revolution.
The Metaverse relies on location, data,
identity, and monetization for maximum
potential, and global revolution.
• Scale, Speed, Cost, Stability
Security, Trust, Verification
• History, Provenance, Transparency
BSV IN THE GAMING INDUSTRY:

Most people have heard of VR – virtual reality – and AR – augmented reality. VR is about going somewhere else, a virtually created world, for example, Second Life or World of Warcraft. AR is like the film, Minority Report, Iron Man‘s heads up display or Pokemon Go – which is like adding graphics and 3D objects to the world around you.

XR is all of it together: AR, VR, ML (Machine Learning) plus IoT (Internet of Things). Omniscape is building the foundation for the XR Metaverse.
The term “metaverse” originated in the 1992 science fiction novel Snow Crash,[1] as a portmanteau of “meta” and “universe“.[6]Metaverse development is often linked to advancing virtual reality technology due to increasing demands for immersion
Wiki
Facebook lost £10 Billion in Revenue this Year
In October 2021, Facebook changed its name to Meta. The reason? To signify the company’s pivot towards the metaverse.
In reality, Zuckerberg and Facebook have nowhere else to go. To survive, Meta needs to revive its most important revenue stream: advertising. Advertising made up 97% of Facebook’s overall revenue. 3% came from other sources. When Apple introduced its privacy changes last year, it disrupted a status quo that had helped Meta dominate social media advertising. Apple’s App Tracking Transparency feature is expected to decrease Meta’s ad sales by a whopping $10 billion this year.
The metaverse could be a lifeline. Whoever dominates virtual reality hardware and experiences (virtual reality, augmented reality, etc.) will receive a ton of personal information from users exploring virtual surroundings. Continuing reading on how the uncomfortable headsets are to blame ….
…It’s not just VR headsets that are the problem, though. Meta’s track record at making software isn’t the best, either, says Jason Atem from Inc. The company is terrible at moderating content and has a knack for making the user experience worse, not better…The Drum
Definition of the XR Metaverse – Everything, Everywhere, Connected.

People explain the Metaverse concept in various ways, but OMNISCAPE defines it as follows:
The Metaverse is everything around you. Invisible data, information and knowledge made real and tangible through technology.
It is much more than games and virtual worlds. They are just individual stars in the void. They are a multiverse.
The true Metaverse blends Augmented and Virtual Reality together, linked to the real world, connected to everything. Data brought to life. It is the whole and the sum of its parts.

Although all of these things are part of the Metaverse too, nobody’s quite tapped into it yet, and so Transmira is planning on doing some of these things.
In the case of Omniscape, the platform they’re building, they’ll be blending AR, VR and the real world together with other things.
Transmira Inc is developing OMNISCAPE™, the first XR Metaverse platform that seamlessly blends Augmented Reality (AR) and Virtual Reality (VR), linking experiences and 3D spaces to real-world locations.
And what’s more, they are building on the BSV blockchain.
Powering the Metaverse with NFTs & digital cash
